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2.3 - Design Rules - MCQs

Interactive MCQs Quiz

Test your knowledge with these questions

1. What is a key difference between hardware and software standards according to Smith?

2. Why are modifications to hardware requirements less frequent than those to software?

3. Which organization has established an Interim Defence Standard 00-25 on Human Factors for Equipment Designers?

4. How many parts are there in the Interim Defence Standard 00-25 on Human Factors for Equipment Designers?

5. Which of the following sections is NOT covered in the ISO 9241 standard?

6. Which ISO standard addresses software ergonomics for multimedia user interfaces?

7. In the context of usability, what does "efficiency" refer to?

8. According to ISO standard 9241, what is the definition of "satisfaction"?

9. What is a common feature of software design standards compared to hardware design standards?

10. Which standard component is primarily focused on workplace design?

11. What is the purpose of standards published by organizations like ISO or BSI?

12. Why might certain software products become de facto standards before a formal standards document is released?

13. What hampers the development of authoritative and precise standards for interactive software design?

14. Most design standards for interactive systems are:

15. Who created a well-known set of interactive system design guidelines sponsored by the US Air Force?

16. The Smith and Mosier guidelines fall into which of the following categories?

17. Which of the following is NOT a category in the Smith and Mosier guidelines?

18. Which of the following is a feature of the Smith and Mosier guidelines?

19. Who created a more recent list of general guidelines for interactive systems?

20. What is a limitation of Mayhew's guideline catalogue?

21. Which of the following refers to the way users convey input to the system in dialogue styles?

22. How many dialogue styles does Mayhew include in their guidelines?

23. What is the only distinction between Mayhew's and Smith and Mosier’s lists of dialogue styles?

24. Which of the following is one of the abstract ideas supported by Apple's guidelines?

25. Apple's guidelines differentiate between:

26. What is a key difference between abstract guidelines and specific rules in Apple's guidelines?

27. Which guideline set specifically provides examples for creating Macintosh apps?

28. What is the main purpose of Shneiderman's eight golden rules of interface design?

29. According to Shneiderman’s guidelines, what is encouraged to reduce user anxiety?

30. Which of the following is NOT one of Shneiderman’s eight golden rules of interface design?

31. In Norman’s seven principles, what should be utilized to help users better understand tasks?

32. Which principle emphasizes that system controls should be clearly mapped to user objectives?

33. According to Norman, why is it important to simplify the structure of tasks?

34. What does Shneiderman recommend to help regular users complete everyday tasks more quickly?

35. What is one of the main benefits of providing feedback in an interface, according to Shneiderman's golden rules?

36. Which of the following is a key point in Shneiderman’s eighth golden rule for reducing short-term memory burden?

37. According to Norman, how should system controls be mapped?

38. Why does Norman emphasize designing for error in user-centered design?

39. What does the principle of "standardize" in Norman’s guidelines suggest?

40. Which of the following heuristics is NOT mentioned in the content?

41. What is the benefit of exploiting constraints in user-centered design, according to Norman?

42. How does Norman's principle of "Make things visible" benefit users?

43. From where do patterns in software development and design originate?

44. How are patterns applied in web and interface design?

45. What does a pattern represent in the context of design?

46. What is Christopher Alexander’s proposed pattern for designing homes?

47. Why do people tend to gravitate towards rooms with two sources of light, according to Alexander's design pattern?

48. What is the solution proposed in Alexander’s pattern “Light on Two Sides of Every Room”?

49. Which of the following is not specified in the solution for Alexander's “Light on Two Sides of Every Room” pattern?

50. How are patterns useful for designers?

51. What does the pattern “Go Back to a Safe Place” address in interface design?

52. What are pattern collections in HCI used for?

53. In the "Go Back to a Safe Place" pattern, what additional information is provided beyond the solution?

54. What makes pattern languages different from other design rules?

55. What do patterns encapsulate according to the passage?

56. How are HCI patterns helpful in communication between stakeholders?

57. What is one unresolved research question in HCI pattern design mentioned in the passage?

58. What does the term “generative” mean in relation to pattern languages?

59. What does the term "Common Ground" refer to in the passage?

60. What is a major benefit of using pattern languages in HCI design?

61. What is the primary focus of task-centered system design (TCD)?

62. What is a task in the context of TCD?

63. What is the first principle of TCD?

64. Which phase involves gathering information about users and their tasks in TCD?

65. What is the purpose of the evaluation phase in TCD?

66. What does continuous testing in software development involve?

67. Which practice helps in identifying potential security vulnerabilities during software development?

68. What is the role of continuous integration and delivery (CI/CD)?

69. What is a key aspect of user experience (UX) design in software development?

70. Which of the following is a technique used in static testing?

71. What is the main purpose of performance testing?

72. Which of the following best describes the iterative design process in TCD?

73. What is a robust requirement management practice?

74. What is the purpose of security testing?

75. What should be established at the outset of a software project for quality assurance?